AI Insights · Timothy · July 2021
Top 5 Co-op Games Performance in Oman - Q2 2021
Discover how the top 5 co-op games performed in Oman during Q2 2021, with insights on downloads, revenue, and active user trends.
During the second quarter of 2021, the top co-op games in Oman demonstrated notable trends in downloads, revenue, and active user engagement. Below is a detailed breakdown of the performance for the top 5 games, based on data from Sensor Tower.
PUBG MOBILE
PUBG MOBILE saw a fluctuating trend in weekly revenue, peaking at around $43K at the end of March and dipping to approximately $30K in early May. Weekly downloads remained relatively stable, with a slight increase from 8.3K to 9.6K in April before declining to 8K by the end of June. Active users exhibited consistent engagement, averaging around 300K throughout the quarter.
TopTop: Games&Chat
For TopTop: Games&Chat, revenue showed variability with a peak of $15.8K in early April, and a significant drop to $5.3K by the end of June. Downloads mirrored this trend, starting at around 5.2K in late March, peaking at 6.1K in May, and then decreasing to 4.3K by the end of the quarter. Active user numbers remained relatively stable, averaging around 40K users, with a slight dip in late June.
Clash of Clans
Clash of Clans experienced a spike in revenue, reaching approximately $13K in mid-April, then stabilizing around $4K to $8K for the remainder of the quarter. Weekly downloads showed a peak of 4.5K in mid-April, followed by a steady range between 2.2K and 3.2K. Active users hovered around 110K to 122K, demonstrating consistent engagement.
انتقام السلاطين
انتقام السلاطين maintained a steady revenue stream, peaking at around $7.2K at the end of May. Downloads fluctuated, starting at 1.3K in late March, peaking at 2K in late April, and ending at 1.5K by June's end. Active users showed slight variability, averaging around 4.8K to 5.3K throughout the quarter.
Roblox
Roblox displayed a strong performance with revenue peaking at $7K in mid-May and maintaining around $5K to $6K for the rest of the quarter. Downloads saw consistent growth, starting at 6.5K in late March and reaching 8.4K by late June. Active users consistently increased, peaking at approximately 127K by the end of June.
These insights highlight the dynamic nature of the mobile gaming market in Oman. For more detailed analytics and insights, visit Sensor Tower.